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Game info |
| | Wembley International Soccer | | Genre | Soccer/Football | Developer | Audiogenic Software Ltd. | Publisher | Audiogenic Software Ltd. | Released | 1994 | Rating
| Graphics: | 8.0 | Sound: | 7.5 | Gameplay: | 6.5 | Overall: | 7.0 |
| Reviewed by | ndial | Wembley International Soccer appeared in a different guise about a year ago and was known as European Champions (see related review). This time around, the club sides have been replaced by national teams, and the gameplay is seen from side-view, but other than that the differences are purely cosmetic, and problems of its predecessor remained. The game was released only on the Amiga (OCS, AGA chipsets). |
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Review |
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STORY/GAMEPLAY:Regarding gameplay, there are the obvious similarities with the European Champions title, keeping an automatic corner kick, throw-in and shoot system, which produces some spectacular finishing. With an auto-throw and corner kick it also means that while a computer player is taking the throw, you can control a player the throw will be directed at. Additionally to European Championship, each match is played in side-on perspective or overhead view. The game offers actually 24 national teams and real player names! You can also alter the pitch, introduce wind, and matches can be played against the computer or another player. The problems found in its predecessor remain though, which make gameplay frustrating most of the times. Even with an attacking formation, there is often just one striker upfield with no backup. A superb route-one pass to that lone striker will invariably end with him heading it either to an opposing defender, or out for a throw-in, giving you no real control over either! Also, there is no way of judging tackles, as if you go for the ball, the chances are that you will foul your opponent! Wembley International Soccer is surely not the best soccer game ever produced back in the early 90's, its differences with European Champions are mostly cosmetic, but still worth a look if you're in to such sims, especially for a soccer game that added a surprising breath of fresh air to its competitors of the genre back then.
GRAPHICS/SOUND:Sprites are well done in detail and move nicely and fast around the pitch. Once you start, the player animations are actually really cool, if little jerky. In general, when you're accustomed to the control system, the game is really enjoyable and runs fluently when on the pitch. The sound is also fine and consists of digitized crowd voices, tiny jeers for fouls, as well as decent sounds for ball kicking etc. | |
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Gameplay sample |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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